Mar 22, 2008, 04:50 PM // 16:50
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#141
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Emo Goth Italics
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Then play some gimmicky shit for your /Rank emote.
Build a friends list up, if you don't want to, by playing some quirky builds and randomways, get likeminded people into the game with you.
P.S -- There's always noob hour.
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Mar 22, 2008, 08:48 PM // 20:48
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#142
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Banned
Join Date: Jan 2008
Profession: E/Me
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for those of u that say remove titles...thats pretty much the whole game after u beat the story line which is like....couple days...
Remove:
Henchies
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Mar 22, 2008, 10:39 PM // 22:39
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#143
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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Quote:
Originally Posted by tyla salanari
P.S -- There's always noob hour.
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What time is this "noob hour" in gmt?
...i need it for..erm ..research
titles are a key part of the game ot alot of people so i would ove to see them in GW2
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Mar 22, 2008, 10:57 PM // 22:57
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#144
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Emo Goth Italics
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I'm not completely sure myself, but in GMT I think it's when it's around 8AM.
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Mar 22, 2008, 11:13 PM // 23:13
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#145
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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Ok I'll make an SERIOUS post.
Remove
-Factions + Nightfall+ Eye of The North, heroes made it a bit too easy, the proffesions that came out each had something to good about them.
-Elite Areas, cause getting 15k from a single drop is BS.
-Permenant Costomized Armor/Weapons, maybe if you have war armor you can pay 2k per piece to have uncustom, and give it to a different warrior charector but then will be auto customized.
Keep
-Prophecies
-Prophecies...
-Prophecies......Need I say more?
Add
-Add the home made templates again, most of em looked kewl ^_^
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Mar 23, 2008, 12:23 AM // 00:23
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#146
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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hmmm well there so much to do
keep
-prophicies, nightfall and EoTN
-keep heros but give us a 4th
add
-separate skill set or change the current skills so when u hit PvP u get the nerfed for PvP version of the skill and when in PvE areas u get the who cares what it does version of the skill
-a weapons mod trader also selling inscriptions
-in HM increase the party size to 8 in areas with 4 or 6 man parties
-skill quests in factions and nightfall like prophecies
remove
-Factions or fix the stuff that keeps people playing there less then other games
fix
-PvE skills, who cares if they are overpowered, u cant use them in PvP and they continue to leave ursan more or less alone, un-nerf them to the way they were at release or remove them. dont nerf some then leave some alone
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Mar 23, 2008, 12:42 AM // 00:42
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#147
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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I say we keep Prophecies and Eye of the North. Heroes are ALRIGHT, I'd say keep the GW:EN ones, but the additional ones in Nightfall just makes things too hard to manage and whatnot.
Factions and NF just broke the game with new professions. Insignias screwed up the economy, among other things.
I am sorry for those who have a Ritualist, Assassin, Dervish, or Paragon main. However, it is obvious that the game was in its prime back in 2005, and all following campaigns just broke it.
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Mar 23, 2008, 03:29 AM // 03:29
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#148
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Keep:
Why mention stuff? Idiotic, everything that doesn't get removed stays ffs.
Remove:
All heroes, all henchmen.
Titles with game effects.
Locked doors. Running is FTW and a good money making tool.
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Mar 23, 2008, 03:37 AM // 03:37
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#149
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Quote:
Keep
-Prophecies
-Factions
-Anything similar to the 2006 Dragon festival.
- PvE skills( but not tied to titles)
Remove
-Hero requirement in Nightfall Missions
-Elder Rhea's audio
-Danika's audio
-Titles ( ahhh the good ol' days)
-Anything similar to the 2007 Dragon festival.
-0 AL on festival hats >.>
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What i've thought of for right now.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Mar 23, 2008, 03:43 AM // 03:43
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#150
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Furnace Stoker
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Quote:
Originally Posted by fenix
The funny thing is, as this list grows, there will be a trend. People don't like Heroes, Titles, the Inscription system, the new classes and the PvE only stuff. Funny thing is, that'll be what Anet will be relying on for GW2.
I BET GW2 PvE will have all this crap except 100x worse...regardless of the community's dislike for it.
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/agreed
But you also have to understand, really the only population percentage of the game that thinks that all these things should be removed are the people who even bother posting. Theres lots of people who have fun grinding and seeing their character progress for a long amount of time. I personally bought GW for that reason, because in the beginning it was primarly grind free, but now I'm kinda tired of it; once you essentially "beat the game" on every profession- you've basically lived every chance of anything feeling "new" again. I'd like to have one character and just be able to always know I'll never hit a roof on it, and have to start all over again.
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Mar 23, 2008, 05:03 AM // 05:03
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#151
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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I think I posted before in this thread, too lazy to check up, too hyper...
Quote:
Originally Posted by Nevin
/agreed
But you also have to understand, really the only population percentage of the game that thinks that all these things should be removed are the people who even bother posting. Theres lots of people who have fun grinding and seeing their character progress for a long amount of time. I personally bought GW for that reason, because in the beginning it was primarly grind free, but now I'm kinda tired of it; once you essentially "beat the game" on every profession- you've basically lived every chance of anything feeling "new" again. I'd like to have one character and just be able to always know I'll never hit a roof on it, and have to start all over again.
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I like grinding. I know it's weird. I can spend hours repeating the same farm, I won't get bored. I get amused by the ton of numbers I get on my screen more than killing people. I like seeing points on my bars. I might be easily amused or anything, but I enjoy farming for points, I enjoy killing stuff for gold or well, for the heck of KILLING stuff. Even if a title has little to no effect (protector titles, that kinda stuff)... I'll do it simply 'cause it's a title.
The best? It's optional. If you don't wanna do it, don't do it. It's THAT simple. The game does NOT require you to have beaten all 3 campaigns with all bonus/masters for each mission. Neither does it require having R6 KOABD.
The COMMUNITY sets up some of those requirements, however (see HA, Ursan groups). Up to you if you don't wanna follow the community's wishes or not... therefore run with friends.
Thus, I think I'd remove (note that these are all personal stuff, never meant to please most of the community, which is never pleased anyways)...
- A good part of the community: the ones that keep whining 'cause of titles and whatnot, PvE/PvP debates (and I'm a PvEer!), probably some rare-skinned items 'cause people make a big deal out of them when ecto price drops ("tormented items should be high-end only!! nubs shouldn't have them!!" WHO CARES! It's a freaking WEAPON SKIN!). The 12-year-old 1337speakers who think they're good 'cause they have black-dyed 15k armors but still run with mending/breeze in Nightfall. Oh and the people who can't adapt to game changes.
- Farming code: if I kill stuff, might as well make it useful eh?
- Storyline: don't like it. Me kill stuff. Me pick up loot. Me don't care if Rurik dies or lives, ME WANT KILL STUFF WITH PEOPLE RAWR.
And I would keep:
- The rest? I guess.
- Skill balance.
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Mar 23, 2008, 05:17 AM // 05:17
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#152
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Ascalonian Squire
Join Date: Mar 2008
Location: in your computer
Profession: Rt/R
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Quote:
Originally Posted by Eldin
I am sorry for those who have a Ritualist, Assassin, Dervish, or Paragon main. However, it is obvious that the game was in its prime back in 2005, and all following campaigns just broke it.
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For that I just have to go....lol wut?
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Mar 23, 2008, 05:53 AM // 05:53
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#153
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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Better Hero AI
Bigger storage.
Bigger friend list.
Bigger ignore list.
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Mar 23, 2008, 07:46 AM // 07:46
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#154
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Lalamika
For that I just have to go....lol wut?
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Think of it as Orthodoxy in religion: pick a random point in time at which a specific change was introduced, and resolve to ignore everything that follows as "failing the spirit of the original." Some people blame GWEN for giving us HoM; some blame Nightfall for heroes; some blame Factions for... well, everything. I'd go further and point to the way the Wintersday hat distribution differed from the Halloween one back in 2005 as the beginning of the end, but that's just me. (And I know other people would go back even further and blame the greens in Sorrow's Furnace, but no one felt that way at the time.)
In essence, it boils down to the precise moment you realize that "this is not the game I bought."
Anyway, back on topic...
REMOVE:
- The casual nerfing of various skills as a valid mechanic for balancing the game;
- Heroes (because no one PuGs any more, and what's the point of a solo online game marketed as a cooperative RPG?);
- Titles with game effects (grind is not optional when there is a benefit other than vanity);
- PvE skills (which are just an excuse for cranking up PvE challenge through brute force and environmental effects).
KEEP:
- Guild Wars as it was before Factions (when we didn't have population problems, or title grind and town-controlling "persistent warfare" telling us how to play).
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Mar 23, 2008, 07:54 AM // 07:54
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#155
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Shyft the Pyro
- Heroes (because no one PuGs any more, and what's the point of a solo online game marketed as a cooperative RPG?);
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Its marketed as a competetive online role playing game. Specially they also advertise the fact you can play with a team of AI.
And the people who purchased the game to play with AI teams wont be switching to pugs if you remove the AI, they will just quit because they purchased the game for that reason.
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Mar 23, 2008, 09:33 AM // 09:33
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#156
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Isileth
Its marketed as a competetive online role playing game. Specially they also advertise the fact you can play with a team of AI.
And the people who purchased the game to play with AI teams wont be switching to pugs if you remove the AI, they will just quit because they purchased the game for that reason.
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You misunderstand.
First, the game was marketed as a CORPG, with ANet "decoding" the acronym as "cooperative/competitive RPG" depending on context and whim. But by virtue of being an online game, one that strives to put a dent in the MMO market by drawing people from "traditional" MMORPGs, the game needs to do more to make people "cooperate."
Originally, Guild Wars accomplished this through the use of inferior henchman AI. People have cried rivers about how hard the henchies suck, and many even wondered whether the same people who programmed somewhat competent enemies would put in such incompetent NPCs into the game on purpose, to force players to cooperate. Indeed, with the inferior henchman AI, grouping with other players was usually a better option, and while henchmen could still be used to accomplish the same tasks, it took a smart player who knew how to use the tools he was given and how to manipulate the constraints that were forced upon him.
I was totally fine with the inferior henchman AI. Notice I say inferior, as opposed to nonexistent. Henchmen are indeed a great selling point, as they provide the option of adventuring "solo" when no other options are attractive.
Heroes, however, are where the problem really takes off. With heroes, ANet attempted to kill two birds with one stone - address both the inferior henchman AI and the diminishing player population. But heroes, and specifically skill templates, have created an environment where the player can set up a team for virtually guaranteed success with little to no effort. In this situation, players develop precisely the sentiment that floods these forums: "I'd PuG, but why chance failing when I can hero it and succeed?"
While I do agree with you that removing heroes at this point would make a lot of people quit, this thread is a "wish list," and not a recommendation to ANet. My post contains only what I'd do if I could play GW offline and mod it to my heart's content.
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Mar 23, 2008, 09:49 AM // 09:49
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#157
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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That's all.
Minipets
Inscriptions
Armbraces.
Anything that makes your e-peen look even more epic >_> <_<
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Mar 23, 2008, 09:56 AM // 09:56
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#158
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Shyft the Pyro
the game needs to do more to make people "cooperate."
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Im sure im not alone (infact I know from other threads) in saying that I dont want to be forced into a playstyle I dont enjoy.
More than that I wont be pushed into such a playstyle, I along with many others would simply stop playing.
Just because its an online game doesnt mean playing with completely random people is the "correct" way of playing.
I group with people I know, friends, guild members etc. But I do not and will not group with random players. There are just far to many negatives to grouping with people I dont know, enough to make me not purchase games where playing with AI or solo isnt an option.
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Mar 23, 2008, 09:58 AM // 09:58
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#159
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I'd kill the heroes. They nearly ruined the game for me. I'm not an MMO player, so I was really looking forward to Guild Wars filling that spot for me. Now I'm stuck playing with stupid bots. I can do that in so many other games...
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Mar 23, 2008, 10:06 AM // 10:06
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#160
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Keep: Warriors, Rangers, Monks, Mesmers, Elementalists
Remove: Sins, Rits, Dervishes, Paragons, Necromancers, Factions and Nightfall minus the campaigns I guess.
I probably hate Dervishes the most. They strike me as a degenerate warrior that actually perform certain things better. I'd never be able to look at a Dervish and say, "oh he's a skillfull Dervish" - you can when it's someone playing a warrior (the best designed class in GW yeye).. when you look at a Derv you just think.. OH LOOK A TREE/THING PRESSING NUMBERS
Zzz
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